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The Old World Rules

 The Old World General Rules 


Ahoy! the Broadside Bash’s Warhammer The Old World Tournament is gearing up again!  It will take the shrewd strategist, Skilled hobbyist, and the all-around ideal player to “Weigh Anchor and Hoist the Mizzen” to put some booty in your coffers.  Bring your favorite grog or clap of thunder and cross the gangplank with us!

This event will be run on the Best Coast Pairing Website, you will need an account to be entered into
the event. Please do not use the BCP phone apps during the event - use the website.

Schedule

These rules are subject to change until May 13th, 2024.

The tournament will consist of 5 games of Warhammer The Old World at 2,000 points picked from the 15 available armies in Ravening Hordes, Forces of Fantasy, and the Legacy PDFs. Three games will be played on Saturday and two on Sunday. Each game will have a time limit of 2.5 hours in length including set up. Players are expected to finish up their game turn if time is running out and not start another turn.

Any kind of ability or gear you can choose before the game must be chosen before the event and be recorded on your army roster clearly. These choices are made for the entire tournament and cannot be changed during the event. 

You must conduct yourself in a manner that will not bring our hobby into disrepute; poor sportsmanship will not be tolerated. This includes general rudeness as well as any form of cheating.

You must bring all materials needed for play, including the main rule book, the army forces book (or legacy PDF), your army’s Arcane Journal (if appropriate), and any relevant FAQ/Errata as well as dice, measuring tape, etc. Digital versions of the above fill this requirement so long as they can be readily accessed.

Bring at least two copies of your army list, typed or in clear handwriting.

Any rules one week before the event, May 24th, will be usable at the event.

Rules FAQ: Per current GW Errata/FAQ with the following exception:

  • no additional FAQ at this time.

Army Restrictions and Rules

Armies will be 2000 points constructed using the rules outlined in main rule book with the following additional restrictions:

Armies Allowed: Legacy Armies and Arcane Journals are allowed
Allies: Not Allowed
Rule of 3 (Character Types / Core / Special)
Rule of 2 for Rare Choice
Only 1 Dragon Allowed
Max 1 level 3 or 4 Wizard
Max 10 model width for open or close formations
Characters on chariot and/or monster mounts take a slot of that chariot and/or monster from the 0-3 restriction
Detachments use one of the 0-3 slots
 
Any releases from Games Workshop and/or Forge World may be used so long as they were released at least one week prior to the tournament. Similarly, the most recent FAQ/Errata must be used so long as it was released at least one week prior. Army lists must be submitted by the start of the tournament and will remain the same throughout.

Any material released officially in any Games Workshop or Forge World Books, their Websites, or the Age of Sigmar App a week before the event is playable.  That information must be available to anyone for purchase, print, or viewable online from the company.  The tournament pack is listed here and will have the possible battleplans listed there.

The general rules for the The Old World tournament are straightforward. You must use the same army for each game.  Furthermore, players should know that this tournament is for fun; and that poor sportsmanship will not be tolerated.

Painted armies are required at the Broadside Bash.

The minimum requirement is 3 colors, with no undercoat or bare plastic, with textured/painted bases.

Models not painted or based appropriately WILL be removed as casualties by the tournament organizers and will be unable to take part in the tournament. You must play with a fully painted army.

Any player who has models removed will be ineligible for any painting awards.

Models must be on round bases, please use the base size suggestions provided by GW in the Pitched Battle Profiles. The wrong base sizes can give you an undue advantage in gameplay, so please use the suggested bases.

What You See Is What You Get (WYSIWYG).

Miniatures must be modeled appropriately for the equipment rules they are using (but note that ‘command group’ models such as musicians or standard bearers may use any weapon option regardless, as per the Core Rules). This means they must be WYSIWYG; hammers are hammers, swords are swords, etc.

Proxies are not permitted but reasonable ‘counts as’ models or conversions may be. If in doubt email the TO pictures of the model and details on what it is supposed to be. Non-Games Workshop models are permitted.

All models must be WYSIWYG, Hammers are hammers, Swords are swords etc. Any kind of proxy models will not be ok, but reasonable ‘counts as’ models or conversions may be. (If in doubt email the TO pictures of the model and what it is supposed to be.)

Models must be mounted on the appropriate base size as detailed in base sizes document available on Warhammer Community. As per the rules if a model is not on the correct base it must still be measured as if they are—for the purposes of the tournament the model must be attached to a base of the correct size to ensure clear measurement.

Tournament House Rules:

Terrain will have one or more of the following rules (please agree on what terrain does before
placement):

Impassable – Like the name says it is impassable. No, you can’t land a flying model on it! 

Ruins – Difficult terrain. Infantry, monsters, and swarms can march and charge through as per difficult terrain. Cavalry, chariots, and models with fly that march or charge through woods also take a dangerous terrain tests 

Woods – Follow the rules for Ruins 

Water – Difficult 

Plowed fields/crops – Follow the rules for difficult terrain for cavalry and chariots only. 

Fences/Walls – Treat as low linear obstacles and difficult terrain. 

Hills – Hills block LOS but otherwise are open ground.

Basic steps to set up:
1. Players roll off, the winner chooses which player is the attacker and which is the defender.

2. The defender sets up the battlefield.   Then set up the 7-8 pieces of terrain. “Each terrain feature must be set up more than 3” from the battlefield edge, more than 6” from all other terrain features. In addition, at least two pieces of terrain must be placed wholly within the center four spaces, at least two must be placed wholly within the outer ring, and at least two must be placed so it is roughly half in the center four spaces and outer ring.

3. The attacker picks which territory is their territory. The other territory is the defender’s territory. The players then use alternating deployment, starting with the attacker...

Special Characters

Special or Named characters may be used.
    Scenarios

    BSB 2024 TOW Scenarios
    • 1. Open Battle, Fixed Length.
    • 2. Meeting Engagement
    • 3. Command and Control
    • 4. Flank Attack
    • 5. Open Battle, Fixed Length.
    Scoring: Score card will be using the OTTD format
      Round Time: Each round will be 3 hours, if a game is not going to finish in the assigned time, the players should come to an agreeable resolution to the game. If you see that time is a problem be proactive and talk with your opponent. Chess Clocks are also available on request. When the time for a round is over scores must be in within 10 minutes of the end of the round. If this is not possible, please call a T.O. whatever they decide will be final.

      PLAYER CONCEDES
      If a player concedes, they receive a major loss, and their opponent receives a major victory. The opponent also scores all remaining battle tactics and denies all remaining battle tactics, as well as scoring the grand strategy and denial bonus.

      For example, if player A concedes after the top of turn 2 (having taking turn 2), their opponent would score 4 rounds of battle tactics [rounds 2,3,4,5], plus 3 rounds of denies [rounds 3,4,5], plus the grand strategies, plus any points they had already achieved for battle tactics up until that point.

      PLAYER TABLED
      Note with regards to scoring all possible remaining battle tactics, the players must calculate which of their un-used tactics are still possible to score.